Announcement

Collapse
No announcement yet.

Starcraft II - Patch uri

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • Starcraft II - Patch uri

    StarCraft II: Wings of Liberty - Patch 1.0.1

    Bug Fixes
    • Campaign saves have been optimized.
    • Fixed an issue with sound not playing on some 7.1 systems.
    Echipa Games-Area

  • #2
    StarCraft II: Wings of Liberty - Patch 1.0.2

    Bug Fixes
    • Fixed an issue where campaign mission victories would not always trigger properly.
    • Fixed an issue where some players were unable to access single-player features.
    Echipa Games-Area

    Comment


    • #3
      StarCraft II: Wings of Liberty - Patch 1.0.3

      Bug Fixes

      • Fixed an issue preventing some players from accessing offline play from the login screen.

      Please note that certain regions also received an update that now ensures the Friends Tab on the Leagues & Ladders page will function properly. To learn more, you can view all regional patch notes here.
      __________________
      Echipa Games-Area

      Comment


      • #4
        Situation Report: Patch 1.1 and Beyond - StarCraft II

        Greetings, citizens of the Koprulu sector! StarCraft II: Wings of Liberty is celebrating its one-month anniversary and we’re extremely excited to witness the amazing community that’s come together around the game. To that end, we want you to know we are hard at work on the first feature and balance patch, and expect to have it completed and available by the middle of September. Patch 1.1 will contain a number of improvements including additional mod features, Editor improvements and bug fixes, some custom game improvements, support for NVIDIA’s 3D Vision, and more. We'd also like to share some specific plans for this patch with you.

        To begin, we've heard a lot of feedback from our global community about standardized hotkey options. We're happy to announce that in patch 1.1 we are going to make the Standard (US) and Standard for Lefties (US) hotkey options available in all regions.



        Balance Changes

        We have several balance changes in store. One general change we're making is that friendly units will no longer provide vision after being killed. Enemy units previously revealed will no longer be targetable. Now let's break down the additional balance changes we're implementing.



        Maps

        We're going to be adding destructible rocks to the Desert Oasis map to make natural expansions easier to protect. In addition, the center map watchtower area is being narrowed.

        Protoss

        We have two key changes in mind for the zealot: the build time is being increased from 33 to 38 seconds, and the warpgate cooldown is being increased from 23 to 28 seconds. Zealot rushes are currently too powerful at various skill levels, particularly those that rely on rapidly assaulting an enemy base from nearby "proxy" gateways. We feel the window players have to scout for and fend off this rush is too small. We also want to address the problem of protoss being able to dump minerals a bit too quickly with the combination of warpgates and Chrono Boost.

        Terran

        There are several changes in the works for terrans. Reapers against zerg are stronger than expected. Due to the zealot build time increase, reapers would be a bit problematic in combination with proxy barracks, bunkers, and/or marauders against protoss. Therefore, we have decided to increase the build time of reapers as well from 40 to 45 seconds. Fast reaper + bunker, or fast marine + bunker rushes are problematic against zerg. Although this rush would never outright destroy the zerg player, we feel zerg suffers too much of a disadvantage from either having to cancel the fast expansion, or getting trapped inside the main base for too long, so we are also increasing the bunker build time from 30 to 35 seconds.

        Siege tanks in large numbers are performing too well in all matchups. In the mid- to late-game, siege tanks are too dominant against all ground units. We want a small set of light and unarmored ground units to perform better against siege tanks. With this in mind, we're changing the Siege Mode damage of the siege tank from 50 to 35, +15 vs. armored; to correspond with this, damage upgrades will be changed from +5 to +3, +2 vs. armored. This change reduces the base damage of the siege tank against light and unarmored units, as well as the splash damage.

        Battlecruisers currently lack good counters from the ground and still perform very well against a wide array of unit types. We're aware that it is not easy to get battlecruisers out for the cost, but at the same time, it is possible in both 1v1s and team games to create stalemate situations to bring them out. Overall, we feel that battlecruisers are too strong for their cost, and the terran-forced stalemate situations are causing less interesting gameplay. We will be lowering their damage against ground units from 10 to 8.

        Zerg

        Ultralisk damage is being decreased from 15, +25 vs. armored to 15, +20 vs. armored. This reduction is comparable to the changes being made to the battlecruiser and siege tank. Like the battlecruiser, ultralisks are simply too powerful for the cost, even though they are difficult to muster. Also, in combination with other units, ultralisks are difficult to counter from the ground. The ultralisk building attack (Ram) is being removed because the damage rate is too similar to its normal attack, which will be used against buildings instead. When ultralisks target tightly packed smaller buildings such as supply depots, the Ram attack is actually outputting considerably less overall damage than its normal attack, as Ram only hits a single target.



        And Beyond...

        We are reading your posts on the forums and creating lists of features and bugs to address in future patches. We have mid- to long-term plans to further evolve the Custom Game experience, and soon, enhance our social features with the addition of chat channels. We will be sharing more specific information in the coming weeks. As with all of our previous games, we will support StarCraft II for many years to come. Your feedback and participation is critical in making this not only the best game it can be, but also the most engaged gaming community in the world. We look forward to the implementation of patch 1.1, as well as sharing our plans for our future gameplay and Battle.net features.

        We'll see you online!
        Echipa Games-Area

        Comment


        • #5
          StarCraft II: Wings of Liberty – Patch 1.1.1

          Bug Fixes

          Fixed an issue where Ultralisk cleave range was being unintentionally extended by larger targets.
          Fixed an issue where the Phoenix's Graviton Beam was automatically canceled if you used it just after the Phoenix reached 50 energy.
          Fixed an issue where queuing Return Cargo on a worker would cause it to ignore the built-in delay after it finished gathering.
          Fixed an issue where players watching older replays or saved games would experience stuttering.
          Fixed an issue where some Mac users were unable to join games properly.
          Echipa Games-Area

          Comment


          • #6
            from StarCraft II Patch Notes
            StarCraft II: Wings of Liberty – Patch 1.1.2

            General

            -Players will no longer receive achievement toasts while their status is set to "Busy."
            -The messaging when attempting to load a saved game or replay from a previous version has been clarified
            -Adjusted the amount of points earned and lost by random team participants to properly reflect the strength of a player's teammates.


            Balance

            PROTOSS
            Buildings
            -Nexus life and shields increased from 750/750 to 1000/1000.
            Void Ray
            -Damage level 1 increased from 5 to 6 (+4 armored).
            -Damage level 2 decreased from 10 (+15 armored) to 8 (+8 armored).
            -Flux Vanes speed upgrade bonus decreased from 1.125 to 0.703.
            TERRAN
            Buildings
            -Barracks requirement changed from Command Center to Supply Depot.
            -Supply Depot life increased from 350 to 400.
            Medivac
            -Acceleration reduced from 2.315 to 2.25.
            -Speed reduced from 2.75 to 2.5.
            Reaper
            -Nitro Packs speed upgrade now has a Factory Requirement.
            Thor
            -Energy bar removed.
            -250mm Strike Cannons is now cooldown-based on a 50-second cooldown. Ability starts with cooldown available (useable immediately after upgrade is researched).
            ZERG
            Buildings
            -Hatchery life increased from 1250 to 1500.
            -Lair life increased from 1800 to 2000.
            -Spawning Pool life increased from 750 to 1000.
            -Spire life increased from 600 to 850.
            -Ultralisk Cavern life increased from 600 to 850.
            Corruptor
            -Energy bar removed.
            -Corruption is now cooldown-based on a 45-second cooldown. Ability starts with cooldown expired (must wait for full 45-second cycle before usable).
            Infestor
            -Fungal Growth now prevents Blink.
            Roach
            -Range increased from 3 to 4.


            Bug Fixes

            -Fixed an issue where players could not cast the Feedback spell on Point Defense Drones.
            -Fixed an issue where the Phoenix would continue to channel Graviton Beam after the target died.
            -Fixed an issue that would cause Larvae to spawn and be hidden behind Zerg eggs.
            -Fixed an issue where players were unable to navigate to the Single Player page or watch replays after canceling map downloads from the queue.
            -Fixed a desync that could occur on user-created maps with custom mod dependencies.
            Echipa Games-Area

            Comment


            • #7
              StarCraft II: Wings of Liberty – Patch 1.1.3

              General

              - New game categories have been added to filter Tower Defense and Tug of War custom maps.

              Balance

              TERRAN

              - Thor

              + This unit will now prioritize attacking ground combat units over Medivacs.


              Bug Fixes

              - Fixed a desync that could occur when trying to watch replays that had a dependency on bank files.
              Echipa Games-Area

              Comment


              • #8
                PE U.S - Patch 1.2.0 Now Live
                asteptam si pe EU sa-i dea drumul
                Echipa Games-Area

                Comment


                • #9
                  treaba cu observerii este ok ... era o investitie cam mare pentru un observator pe care cineva cu "ochiul bun" il dibuie imediat. si nu au scazut pretul extrem de mult.

                  + ca vs banshee nu ai alte optiuni decat observator. prea putini sunt cei care investesc in fotoane.

                  Comment


                  • #10
                    Mi-a facut update-ul dar aparent serverele pe EU sunt picate.
                    - O celebritate este o persoana care munceste din greu toata viata pentru a ajunge cunoscuta, iar apoi poarta ochelari inchisi pentru a nu fi recunoscuta

                    Comment


                    • #11
                      StarCraft II: Wings of Liberty - Patch 1.4.2

                      General

                      “Audio Fade” under Sound Options has been renamed to Game Volume During Alerts. Its tooltips have also been changed for clarification.
                      The fade-in for game sound during alerts changed from .5 seconds to 2 seconds.


                      Bug Fixes

                      Fixed a truncation on specific resolution if the current and maximum supplies are 3 digits.
                      Fixed an issue which prevented footprint from being edited in the Footprint Editor.
                      Fixed an issue that caused the game to have missing icons and images on low end graphics cards.

                      Balance

                      PROTOSS
                      Forge
                      The cost of Upgrade Shields Level 1 has been decreased to 150/150, down from 200/200.
                      The cost of Upgrade Shields Level 2 has been decreased to 225/225, down from 300/300.
                      The cost of Upgrade Shields Level 3 has been decreased to 300/300, down from 400/400.
                      The cost of Upgrade Ground Weapons Level 2 has been decreased to 150/150, down from 175/175.
                      The cost of Upgrade Ground Weapons Level 3 has been decreased to 200/200, down from 250/250.
                      The cost of Upgrade Ground Armor Level 2 has been decreased to 150/150, down from 175/175.
                      The cost of Upgrade Ground Armor Level 3 has been decreased to 200/200, down from 250/250.
                      TERRAN
                      Ghost
                      EMP radius has been decreased from 2 to 1.5
                      De acilea. In before terran whine "omagod ghost useless nao!"

                      Comment

                      Working...
                      X